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Child's Play

 

Study | 2009 | Royal Melbourne Institute of Technology

Concept Design  -  Exhibition Design  -  Interaction Design

This project was about redesigning the concept for the children's section of the Melbourne Museum. An understanding of the psychology of children between the the ages of 3 to 5 unveiled a few key aspects to be addressed in order to create an experience that would be engaging, playful, intuitive and meaningful.

 

Colours and movement are an important part of a 3 to 5 year old's world. With their low concentration spans, learning is focussed around repeatable activities. Their nature to seek attention or approval in the form of a reaction or response brought together the theme of the final concept: 'every action should be given a reaction, in order to understand the significance of the activity engaged in.

 

 

Melbourne Museum, RMIT, Atula Jadhav, Childs Play

The building, from the outside, impresses upon the mind:

a large box of knick-knacks.

This inspired the meta-theme: mechanical systems, with a view to provide exposure to things that are not seen as a part of daily life but are very much an important part of it; which; at this impressionable age, could generate an interest in how things work.

 

 

The museum space will be full of colourful mechanical systems, that will give the children a variety of immediate and delayed outputs like bubbles, music, pinwheels, kaleidoscopic patterns and the like. Non-toxic foam like polymers for most touchable parts within reach paired with physical computing will ensure safety and ease of interaction.

 

 

Melbourne Museum, RMIT, Atula Jadhav, Childs Play Sketch
Melbourne Museum, RMIT, Atula Jadhav, Childs Play Sketch
Melbourne Museum, RMIT, Atula Jadhav, Childs Play Sketch
Melbourne Museum, RMIT, Atula Jadhav, Childs Play Sketch
Melbourne Museum, RMIT, Atula Jadhav, Childs Play Model
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Melbourne Museum, RMIT, Atula Jadhav, Childs Play Model
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A physical, conceptual model was constructed to serve the purpose of being an interactive representation of the experience. I have used an Arduino microcontroller to demonstrate one way in which physical computing can be used as part of the project.

Melbourne Museum, RMIT, Atula Jadhav, Childs Play Model
Melbourne Museum, RMIT, Atula Jadhav, Childs Play Model

© 2023 | Atula Jadhav

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